![]() ![]() And while material rendering-especially on cobblestone flooring and metal surfaces-was excellent for the time, the actual resolution is very low, thanks to the PlayStation 3’s paltry 256 MB of VRAM. The sub-native full HD resolution would look positively terrible, upscaled on modern 4K panels. The fourth game, of course, expanded things considerably, with wider levels, hours of cutscenes, and an impressive degree of small-scale detail.Īnd yet, there were a number of compromises Kojima had to make to get Metal Gear Solid 4 running on PlayStation 3 hardware. There was a high bar of expectations to clear here: Kojima’s own Metal Gear Solid 3 redefined what was possible on the PlayStation 2: even today, upscaled to a proper 1080p, Metal Gear Solid 3 holds up remarkably well. ![]() Working around those limitations, Kojima’s Metal Gear Solid 4 was one of the best-looking titles on the market at that time. However, studios like Kojima Productions, with a long history of squeezing the most out of Sony hardware delivered a PlayStation 3 experience that were head and shoulders above what was possible on the Xbox 360. The PlayStation 3 was notoriously hard to code for. Here was a game the in-engine cinematics and gameplay could-if you squinted hard enough-be mistaken for the real world. ![]() When Metal Gear Solid 4: Guns of the Patriots arrived in 2008 it felt, alongside 2007’s Uncharted: Drake’s Fortune like a console-centric answer to the incredible work that was being done in the PC gaming space back then. ![]()
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